Cellulo
Tangible and haptic robots for education and rehabilitation
Cellulo is a tangible robot system capable of providing haptic feedback.
It has two primary application domains:
Assistance and rehabilitation
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Upper arm rehabilitation for stroke patients (Ozgur et al., 2022). We invesitagted the effect of gamification (Guneysu Ozgur et al., 2020) (Guneysu Ozgur et al., 2020)
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Collaborative task assistance for the visually impaired, including a gaming environment (Chibaudel et al., 2020) , and educational activities like teaching shapes and letters (Neto et al., 2020)
Education
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Assessing learner behavior via eye-tracking analysis (Olsen et al., 2022)
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Understanding how students collaborate while learning mathematical concepts(Khodr et al., 2020) (Johal et al., 2020)
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Exploring orchestration of tangible interfaces (Johal et al., 2010)
References
2022
- The effect of gamified robot-enhanced training on motor performance in chronic stroke survivorsHeliyon, 2022
- Leveraging eye tracking to understand children’s attention during game-based, tangible robotics activitiesInternational Journal of Child-Computer Interaction, 2022
2020
- Gamified motor training with tangible robots in older adults: a feasibility study and comparison with the youngFrontiers in aging neuroscience, 2020
- Iterative design and evaluation of a tangible robot-assisted handwriting activity for special educationFrontiers in Robotics and AI, 2020
- "If You’ve Gone Straight, Now, You Must Turn Left" - Exploring the Use of a Tangible Interface in a Collaborative Treasure Hunt for People with Visual ImpairmentsIn The 22nd International ACM SIGACCESS Conference on Computers and Accessibility , Virtual Event, Greece, 2020
- Using tabletop robots to promote inclusive classroom experiencesIn Proceedings of the interaction design and children conference , 2020
- Allohaptic: Robot-mediated haptic collaboration for learning linear functionsIn 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) , 2020
- Learning symmetry with tangible robotsIn Robotics in Education: Current Research and Innovations 10 , 2020
2010
- Tip: Tangible e-ink paper manipulatives for classroom orchestrationIn Proceedings of the 31st Australian Conference on Human-Computer-Interaction , 2010