In recent years, robots have been surfing on a trendy wave as standard devices for teaching programming. The tangibility of robotics platforms allows for collaborative and interactive learning. Moreover, with these robot platforms, we also observe …
Context In the context of the (HURL project)[https://wafa.johal.org/project/hurl/], we investigate various ways to enable novice users to train robots to perform everyday life tasks. In particular, we employ gamification and Augmented Reality (AR) to make the training more engaging for the human trainer.
In this project, your goal will be to implement a game “I spy” to be played with a robot in a home environment. For this game, we would like to use AR with the Hololens 2
Context Social robots are foreseen to be encountered in our everyday life, playing roles as assistant or companion (to mention a few). Recent studies have shown the potential harmful impacts of overtrust in social robotics , as robots may collect sensitive information without the user’s knowledge.
Behavioural styles allow robots to express themselves differently within the same context. Given a specific gesture, keyframe manipulation can be used in order to generate style-based variation to the gesture.
Context: Service robots are becoming more common in households. Tasks that they may be assigned include vacuuming the floor or grabbing objects from the top shelf. Augmented reality (AR) is one of the many interfaces the robot and the human user may communicate through. During teleoperation or robot training, human disengagement can be an issue (the task demonstrated by the human often repetitive).
As a preliminary step, we aim to explore how gamification can affect human engagement in an AR game setting where the objective of the game is to complete a common household task (such as clearing the table).