Arzu Guneysu Ozgur
Gamified Motor Training with Tangible Robots in Older Adults: a Feasibility Study and Comparison with Young
Iterative Design and Evaluation of a Tangible Robot-Assisted Handwriting Activity for Special Education
Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?
Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots
Declarative Physicomimetics for Tangible Swarm Application Development
Iterative design of an upper limb rehabilitation game with tangible robots