Using Tabletop Robots to promote Inclusive Classroom Experiences

Geometry and handwriting rely heavily on the visual representation of basic shapes. It can become challenging for students with visual impairments to perceive these shapes and understand complex spatial constructs. For instance, knowing how to draw …

Augmented Robotics for Learners: A Case Study on Optics

In recent years, robots have been surfing on a trendy wave as standard devices for teaching programming. The tangibility of robotics platforms allows for collaborative and interactive learning. Moreover, with these robot platforms, we also observe …

Curriculum Analysis

Context The School of Computer Science and Enginnering at UNSW offers a bit more than 100 courses. Although some streams are defined to help students choose courses, it can be hard to nagivate and discriminate the link between courses (requirements, complementary). We propose to build a tool for student to navigate visually on the curriulum and to recommend courses based on connected content. Using the course handbooks and online material, we propose to compute a similarity metrics (extra topic from text and compare list of topics from different courses).

Tangible e-Ink Paper Interfaces for Learners

Context While digital tools are more and more used in classrooms, teachers’ common practice remains to use photocopied paper documents to share and collect learning exercises from their students. With the Tangible e-Ink Paper (TIP) system, we aim to explore the use of tangible manipulatives interacting with paper sheets as a bridge between digital and paper traces of learning. Featuring an e-Ink display, a paper-based localisation system and a wireless connection, TIPs are envisioned to be used as a versatile tool across various curriculum activities.